Esports is back again for another level! Led by Mr. Lange, Ms. Baldwin, and Ms. Becker, Millikan esports is participating in Valorant, Super Smash Bros, League of Legends, Mario Kart 8 Deluxe, and Marvel Rivals with returning Rocket League and Fortnite: Zone Wars.
Ms. Baldwin says, “It’s had a positive impact because students are collaborating and working together from different pathways to be a stronger team. We’ve come with more opportunities to provide CIF teams.” She adds that esports compete in district competitions for a variety of competitions.
Esports has been an active sport at Millikan for six years and was a club for a year before that, where it was originally led solely by Millikan French teacher, Mr. Lange. Last year, Millikan placed second place in the district wide Rocket League competition.
One of the participants, PEACE junior, Riley Pope, joined esports to compete in Valorant. She says, “I just joined a few weeks ago for the Millikan team but I’ve been playing video games since I was like eight.”

Aidan Baer, a Senior in SEGA said, “One of my friends was playing and he wanted me to play too.” Connections can be created in any team or sport or it can give friends an activity to do together.
While some students believe that esports is a SEGA activity, it’s open to all grades and pathways here at Millikan. An interest form is required so the coaches can place you on teams for the games you want to participate in. Stay connected, RAMS, find where you fit best in our community.























Ella Nguyen • Oct 13, 2025 at 5:15 pm
On October 7, 2025, Rhyan Keffer wrote an article titled “Level Up Esports!”. Keffer did a wonderful job explaining the history of the Millikan Esports team and the diverse community containing players coming from different pathways and grades. Furthermore, she interviewed some of the participants and one of the teachers, demonstrating credibility for the connectedness, friendliness, and collaboration between the participants on the team.
Moreover, Keffer displayed each game that the Esports team is competing in, creating a list for potential applicants to ponder what to mainly focus on and if they would like to join the team because of one or more specific games. Additionally, with the practice schedule posted on the article, she illustrated to these potential participants when they would practice, if they are able to make it to practice, and if they can commit to the team.
In addition, Keffer addressed the common perception of the Esports team only being open to the SEGA pathway in order to promote the openness of the team, to present the truth, and to raise awareness of the fact that the preconception is not true. To enhance the article, I would recommend adding how long the practice sessions usually are by asking during one of the interviews. Overall, the article was remarkably informative and exhibited the Esports team in an optimistic light.