Security Breaching Expectations
January 25, 2022
A long awaited continuation of an ever-going horror game Five Nights at Freddy’s: Security Breach has been released this past December.
The game features Gregory, a kid who gets stuck in the Freddy Fazbear’s Mega Pizzaplex, a giant animatronic themed mall. The mall’s version of Freddy Fazbear, called Glamrock Freddy, has to help the player navigate the mall until 6 a.m. when the doors open to be able to leave.
The game is a free roam game, which is different from previous games in the series.
Many YouTubers like Markiplier have already uploaded footage of them trying out the new game. The game franchise carries an immense fan base among all ages. The series is not only for the enjoyment of playing it, but provides many clues into the storyline behind the game.
“I love games with a story and FNAF lore is complicated enough so it makes it funny,” says Izaiah Zaldivar, a PEACE senior.
This new installment, which is the 8th of the series, has had both positive and negative reviews from die hard fans of the franchise. Some argue that the game was not ready to be released due to lack of play-testing, which is when people play through the game to look for errors before its release, since there have been many accounts of glitches in the game, but others are just excited for answers and the appearance of long awaited characters.
“Despite all of the technical problems, it’s a fun game and a deviation from the rest of the FNAF series,” says Zaldivar.
Scott Cawthorn is the developer of this series. His debut game was Five Nights at Freddy’s, released in August 2014. The next game, FNAF 2, was released just months later, November 2014. FNAF 3 was released in March 2015, with FNAF 4 being released July 2015. The fifth one, called FNAF: Sister Location, was released October 2016. The next installment, Freddy Fazbear’s Pizzeria, was released Dec 2017. FNAF: Help Wanted followed in May 2019, and finally, FNAF: Security Breach, released December 2021. However, FNAF: Security Breach was developed by Steel Wool Studios, not Cawthorn alone.
Anyone interested in playing the game can download it from Steam. It’s currently being sold for $39.99.
Sophia Valenzuela • Feb 1, 2022 at 12:38 pm
As a part of Corydon’s issue 4 release, James Goddard writes Security Breaching Expectations (published January 25, 2022). He writes well in terms of being unbiased, providing an informative rundown of the latest release in the FNAF franchise. It is also mentioned how greatly it differs from its predecessors, which is worth noting, as it has become very controversial among those familiar with the game(s). Both in storyline and mechanics there’s been quite an apparent change, however this new way of production hasn’t been entirely frowned upon. Goddard supplies beliefs from students as well, offering some insight into the thinking of our own demographic. I couldn’t offer my own opinion, as I myself am not too well informed on the later Five Nights at Freddy’s games, but I can appreciate the straightforward report on it. That being said, I would’ve liked to see additional angles belonging to more outside perspectives- quotes and such maybe from those fans brought up in the fourth and sixth paragraph. I think that it would be great for the Corydon to continue reporting on current influential media and in doing so deliver a space for the students to offer and discuss their own opinions on the topics.
Richard Brodsky • Jan 31, 2022 at 11:22 pm
I have very mixed opinions of Security Breach myself. Unlike the original games, which were entirely developed, written, and designed by a single independent developer and released for an obscure yet passionate fanbase… Security Breach was developed by an entire professional game studio with multiple teams, being one of the most anticipated and marketed PS5 releases of 2021. I think upgrading the production quality of the series can definitely do wonders for future titles in the franchise, and by giving games like Security Breach such big marketing campains, the fanbase will continue to grow bigger. I think there’s lots of potential that this series has, but I personally don’t think Security Breach was the best way FNAF could have made its AAA debut. By taking the series mainstream, and marketing it to a more widespread audience, Steel Wool Studios made the game more kid-friendly and as a result- less scary. It felt more like a cheap thriller title rather than an obscure and complex yet addicting indie horror game, and I feel that this is due to a lack of creative freedom that the devs would have gotten if this game was a much smaller project. The jumpscares are underwhelming, the atmosphere isn’t the least bit eerie or creepy, and the plot is nonsensical, only making the lore of the series even more convoluted and difficult to figure out. This is on top of the fact that there are countless bugs and glitches in the game, obvious proof that SB was rushed and unfinished. It definitely needed more time in development as in my opinion, there was still a lot more the game could have done creatively, aesthetically and narratively. But the team was most likely rushed to make a release deadline, so this was the product we got. I’m scared for the future of FNAF, and honestly do not really like the current direction the series is going at the moment.
Darren Amaya • Jan 28, 2022 at 1:14 pm
Is it a game for anyone
James Goddard • Jan 31, 2022 at 12:16 pm
It’s rated 12+